![]() ![]() This information will vary from router to router and hence can not guarantee that this method will be accurate for you, but we will provide as much information as we can to help you on your way to getting in game as smoothly as possible.īefore we begin I will briefly explain terms that you may encounter while you go through the port forwarding process Welcome Underlord, this guide should provide you with sufficient information for you to successfully port forward, allowing you to invite friend and foe alike into your battlegrounds. When WFTO tries to open ports it only opens ports 2706, two standard steam ports. This means it can’t always open up ports on some routers, requiring some manual assistance. WFTO tries to automatically open the necessary ports on your router via a process known as NAT Punching (also as Universal Plug and Play) sadly this protocol is not supported on a great deal of routers and itself is aged and unreliable. That’s not to say there aren’t other risks and while the chance you encounter any problems is minor we still recommend that once you’ve played your game you disable the port forwarding. Traffic that goes to a port is only picked up if something is listening for it, your PC will ignore any data coming in on that port unless there’s some form of application listening (In this case WFTO) when WFTO isn’t there the data will simply be dropped. Doing something like that is taking a risk but only if it is mismanaged, while it’s easy to imagine that someone could use this new door to steal all your personal information it’s not quite as simple. The process of opening these ports is known as port forwarding.īy it’s nature you are opening holes in your router’s firewall, your first line of defense. This is common to any game where you host the server yourself i.e. In order for other players to see and join your game you will need to open ports which will allow data from the internet to flow into your network and to your computer specifically on those ports. War for the Overworld operates on a peer to peer architecture, when you host a game your server is advertised on Steam’s Master Server and players locate it via that but they connect direct to you. Still need help? Check our port-forwarding troubleshooting article. If you just want to jump right into making your game hostable then leap to our Quick-Start Guide ![]()
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